#unity-container { position: absolute }
#unity-container.unity-desktop { width: 100%; height: 100%; left: 50%; top: 50%; transform: translate(-50%, -50%) }
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
#unity-canvas { background: #231F20 }
.unity-mobile #unity-canvas { width: 100%; height: 100% }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 100%; max-width: 800px; height: 450px; aspect-ratio: 16 / 9; background: url('unity-logo-dark.png') no-repeat center center; background-size: contain; }
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-footer { position: relative }
.unity-mobile #unity-footer { display: none }
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }

/* Remove the default margins for consistency. */
* {
  margin: 0;
}

/* Match the viewport. */
html, body {
  width: 100%;
  height: 100%;
	padding: 0;
	margin: 0;
  /* Mobile/touch quality-of-life: stop the browser from stealing gestures
     intended for Unity. Without these the iOS / Android browser eats the
     first touch as a "tap-to-zoom", shows the long-press selection menu,
     or rubber-bands the page when the player flicks across the canvas. */
  overscroll-behavior: none;
  -webkit-tap-highlight-color: transparent;
  -webkit-touch-callout: none;
  -webkit-user-select: none;
  user-select: none;
}

/* Prevent the canvas from scrolling. */
canvas {
  display: block;
}

/* Hand the full touch event stream to Unity (pinch-to-zoom, drag, multi-
   touch). `touch-action: none` disables every browser-default gesture on
   the canvas itself, so Solar Smash's two-finger zoom / rotate stay smooth
   instead of fighting with native pinch-zoom. */
#unity-canvas {
  touch-action: none;
}
